Monday, June 22, 2009

For Low-End Video Card

Are you a game addict? Ever wonder to boost them up? Take out that choppy graphics! Introducing Swift Shader V2.0.

Swift Shader Website

1. Copy d3d8.dll, d3d9.dll and swiftshader.ini from the temporary folder into the folder where the game's executables are located (usually in the installation directory, but if your installation directory is empty, check the subfolders inside; they usually are in the subfolder 'bin')

2. Open up swiftshader.ini with notepad or wordpad, and edit the options as needed. Here is a rundown of what options are there:

[Capabilities]
PixelShaderVersion=21 << - defines maximum pixel shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
VertexShaderVersion=21 << - defines maximum vertex shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
TextureMemory=512 << - defines texture memory, if games run too slow, try changing to 1024 (only if you have 1GB of RAM)

[Caches]
VertexRoutineCacheSize=1024 << - don't touch these
PixelRoutineCacheSize=1024 << - don't touch these
SetupRoutineCacheSize=1024 << - don't touch these
VertexCacheSize=64 << - if games run too slow, change it to 128, any higher will make the game even slower

[Quality]
TextureSampleQuality=1 << - don't touch it, lowering sample quality will not improve performance
MipmapQuality=0 << - it defaults at 0, so don't touch it
PerspectiveQuality=2 << - don't touch
TranscendentalPrecision=2 << - don't touch

[Processor]
ThreadCount=0 << - change to 2 if you have dual core, 4 for quad core, or leave it at 0 for single core CPUs
EnableSSE2=1 << - 0 = disabled, 1 = enabled, leave it enabled
EnableSSE3=1 << - 0 = disabled, 1 = enabled, leave it enabled
EnableSSSE3=1 << - 0 = disabled, 1 = enabled, leave it enabled

3. Run the game! If it's an old game, it should run smooth. If it's a newer game then issues may arise, usually unplayable. Test and Relax! Enjoy!

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